SKULLS

Idea of creating this package came to us when we saw new educational magazine about human anatomy. First release contained little plastic skull. We treated it as a base and started to shape with different forms of analogue and digital techniques; sculpting, painting, 3D prints, 2D graphic, 3D sculpting, renders and animations. This is the result, enjoy!
Konrad Karolczyk and Adrian Ślusarek
(Rendered in Cycles. Compositing and editing: Adobe Suite. Sound Design: Studio One.)
(Completly created within Blender. Rendered in Cycles.Small post-pro in PS.)
Based on Nikolay Quiklo art https://www.artstation.com/artwork/r20PL
Marko Markowicz​​​​​​​
 ( sculpture, hand painted, photoshop )
( zbrush, blender )
Nata Góra​​​​​​​
( sculpture, hand painted, photoshop )
( photoshop, digital painting )
technique: sculpture materials: self-hardening clay with copper wire, acrylic paint
Jan Mostowski​​​​​​​
( blender, photoshop )
(Model was sculpted with paper mache and modeling putty. 
After sculpting was done I've painted the whole model using acrylic paints)
( sculpture, hand painted, digital paint )
( zbrush, blender, photoshop )
Aleksandra Krupniewska​​​​​​​
( blender, photoshop )
Blender (modeling), 3D print (FFF PLA), Sculpture (gypsum), 
Smoothing (XTC-3D), Photography, Gimp (postprocessing)
Krzysiek Jańczak​​​​​​​
( sculpture, hand painted, photoshop )
Artur Kosmala​​​​​​​
( 3DS Max(render) + Blender(rigging + animating) + Physics(smoke+debris in 3ds max) + Adobe After Effects(composing) )
( sculpture, hand painted, photoshop )
( blender, susbstance painter, unreal )
Marko Markowicz​​​​​​​
( sculpture, hand painted, photoshop )
SKULLS
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